Part 13: Creating a Helper Class for Readable Types in GDScript
Learn how to turn Godot's typeof() results into clear, human-readable types like 'int', 'float', and 'string'—perfect for debugging and beginners
Hello and welcome! I’m sightlessdevThis is where I share my journey in game development and programming. Right now, I’m learning Godot and GDScript (and maybe C# someday), and this is where I share every “wait, that’s how it works?” moment and every tiny prototype I build.
Journey Logs
Real-time notes on what I’m discovering in Godot 4.x—loops, scenes, signals, and all the face-palm moments in between.
GDScript Experiments
Bite-sized code snippets and mini-demos I create as I learn. Copy, tweak, and see how they work (or why they don’t at first).
Mini Prototypes
Simple game tests—platformers, mechanics, basic “press-space-to-shoot” demos, and other tiny experiments I tinker with.
Accessibility Tidbits
Tips and tools I find to make Godot more accessible as a visually impaired developer (keyboard navigation, screen-reader tweaks, and so on).
A beginner’s journey through Godot Engine—tutorials, tips, and bite-sized examples.
View all 3 posts →Learn how to turn Godot's typeof() results into clear, human-readable types like 'int', 'float', and 'string'—perfect for debugging and beginners
Learn what strings are, how to use them in Godot, and how to combine them, format them, and manipulate text the beginner-friendly way.
Learn how Booleans work in GDScript. Understand true/false values, what they mean in code, and how they power logic and decisions in your Godot projects.
Learn how to use the print() function in GDScript to debug your code, track execution, and avoid flooding the Godot console.
Learn how to read and resolve warnings from the Godot debugger, keep your code clean, and build better habits for maintainable GDScript.