A Beginner’s Dev Journey with Godot
I’m learning GDScript and building small games in Godot from scratch. This site is my notebook—full of lessons learned, simple demos, and things that finally ‘clicked.’
Browse My Journey

Godot Game Development
These are my notes, lessons, and discoveries as I learn to use the Godot Engine. From setting up scenes to debugging scripts—it’s all here, raw and real.
- Short writeups on concepts I just figured out
- Personal fixes for errors I ran into
- Mini-experiments with 2D nodes and gameplay
- My thoughts as I learn how GDScript works

Project Logs & WIP Games
A peek into the tiny games, prototypes, and unfinished ideas I’m working on as I learn. It’s messy—but that’s part of the journey!
- Tiny games and prototypes
- Screenshots, dev notes, and changelogs
- Breakdowns of what went right (and wrong)
Recent Logs & Lessons
Here’s what I’ve been working on lately—fresh notes, dev logs, and personal breakthroughs as I explore Godot and GDScript.
Part 13: Creating a Helper Class for Readable Types in GDScript
Learn how to turn Godot's typeof() results into clear, human-readable types like 'int', 'float', and 'string'—perfect for debugging and beginners
Part 14: Strings in GDScript
Learn what strings are, how to use them in Godot, and how to combine them, format them, and manipulate text the beginner-friendly way.
Part 15: Booleans in GDScript
Learn how Booleans work in GDScript. Understand true/false values, what they mean in code, and how they power logic and decisions in your Godot projects.
Part 7: Printing & Debugging in GDScript
Learn how to use the print() function in GDScript to debug your code, track execution, and avoid flooding the Godot console.